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lol

MLK= Saf!!!

that was really (well not really)... adequately funny. I laughed just because it's so random. and you're back none-the-less.

hoo-rah!

i love random stuff like this for some reason. The WTC was pretty harsh tho...

eh.

it's a calculator. i'm worth 90.37$.

no point, nothing much. it's just some random thing that's a pretty easy piece of programming.

nothing special. i can't say anthing about it being better or not. there's nothing there.
'

good shit.

I love a good game of chess, and although the AI isn't exactly the hardest, this seems like a piece of work, as far as programing goes.

so good stuff, decent enough graphics, although the moving of a piece to a square, and then seeing a tween of it move was a little redundant.

great stuff overall.

3.75/5.00

not bad...

I played the whole way through and it was very enjoyable. Wayy too easy tho, i picked it up the first time and got 2887 points. which i guess isn't too bad. but i was never strained for time and a lot of the souls came up right next to the tomb stone in almost single file lines.
i would like to see some background music (little loops for each level) and some better graphics would be nice. a health meter for when u crash would be cool... to add some difficulty. and more diverse sounds then 'ahh...' and 'sleep..' would be nice.
overall, a failr smooth game, although the down key could make you accelerate, and the borders could be drawn a lil nicer.

but it's not bad, and i always appreciate a game i play play all the way through.
4/5

Best game I ever played here.

The megaman one comes close second, but these levels were fairly large, and each boss was pretty tough. alucard, mr. x, and at first megaman were extremely frustrating.

Well made, the AI was good, the enemies cool. and the head kicking, awesome! it's a shame punches were less important in my book. I can't say anything bad about this game, it is a fine piece of work.

Glitches:
For some reason if you are hit at the same time you do a special, the game freezes.
Sometimes, it says TINE instead of TIME
I beat the game w/ 2 seconds left on a whim buy just walking up and hitting. stop the clock, PLEASE!, when mr. x talks to you, it took 23 secs off the clock! agh!

other than those, this was made very well, and it took me over the course of 5 days to beat.
great job, 5/5
see if u can fix those problems too, it'd help more people out too if i guess right.

good effort.

I really enjoy people who can make games, however, this game needs major refinement.

1) Have some more characters and interactivity, for 10 days straight all I 'could' do was teach the class and sleep. No more than a few people to interact with as well in meaningless conversations. Add a little more to that.

2) The music was good, but variety would be nice. the 'elevator music' was a good touch, but everything else needed a bit more so.

3) no real concept to this game, and it is very linear in story, work on a better story. so far, no real 'sim' movie has accompliced such.

4) have some more humor in there too, or make it serious, not both.

Good work, and I always respect those who can make games, but draw your own backrounds, don't skimp out on graphics, draw all characters and backgrounds the same way and in good detail. Nice job, but needs a lot more work. keep at it and you'll do fine. this was an ok play, but practice makes perfect.

so again, keep at it. I hope you take what people say to heart to make a really exceptional game.

DAIRYDOG responds:

Yeah, sure.

Excellent first attempt.

There are a few scripting errors, suh as if you inch along the screen, the bad guys will stay on the outside edge and won't move until you get closer. Also, mario falls too slow after his jump and it's awkward floating down.

It's also very very easy to get the starman/mario rank every level, it's just a matter ofkilling all the guys which appear pretty linear.

The bosses were pretty clever, but easy, my first try i got to level 3. The graphics were 16 bit, easy enough, and good enough for the game.

The scripting was done very very well on the most part, but the kick didn't really mean anything, and coins have little purpose too. some items like the mushroom, fire flower, etc would've been nice too.

The sound effects were kind of annoying as each enemy had the same 'splat sound' and crunch sound, but the music was good.

In the end, this was worthwhile and fun. I applaud you on a well made game and i am glad you stuck to it. Great first game. keep working hard and improving.

~TESM 4/5 (Effort pays off more than anything else to me, good work)

Not bad...

just not my cup-o'-tea i suppose.
It's well done as far as a game's concerned and overall it does a good job of making fun of what it needs too. good job. 4/5

heh, cool...

Ya, i'm german too, unfortunately, i only know latin, because german isn't at our school... heh..
anyways, very... different, almost violent... although i can project such violence in a german accent, just kinda proves how ugly people think the language is, but i find it a good one... oh well, it's cool stuff... although strange to some, i appreciate it though... i like the laughs in the background in some of them... good stuff.

anyways, i like it, but not really all that entertaining when ya get down to it, but it's always nice to know how powerful german people are... i hope... very informative tho... cool. keep at it... i can go in there now and flame...?

Semper rideo ad fatuum civem,
maybe that agrement is wrong with fatuum civem, oh well... whatever...it's late

Good stuff...

I remember when i had the pad for this and would play it with my cuz... a great remake, but really easy... beat him by 54 meters... maybe because i'm a runner!

heh, very neat game, and i would suspect it wins something when it's all done... work on the problems... looking good so far! keep at it!

I've been coming to Newgrounds since about 1997, when the best score was 3.63 (fun fact). Things sure have changed since then. I used to animate...but I probably won't anymore. I revisit sporadically. I left my crap up here as a way to look at the past.

Age 35, Male

Philosophy

CUA

Chicago

Joined on 12/8/01

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